JEEPY'S USELESS KNOWLEDGE!!!

In "Super Mario 64", when Mario loses his cap, every hit he takes deals twice the amount of damages it usually does.

In "Perfect Dark" 64, the ultimate goal of the game is to beat every mission in all 3 difficulties. Following the "metroid" speed run concept, you could unlock cheats if you were able to beat a mission in a prefixed difficulty level under a determined time and man, THAT WAS ***** HARD!! When you finally beat every mission in perfect difficulty (hardest one) you can attempt to beat the last one in perfect difficulty and if you do it under 6 minutes, you get the ultimate cheat: ALL (FREAKING) GUNS (MAN)!! This cheat system adds many playing hours to the game and also condition the player to go further in the game. No matter how many attempts I had to go through before beating it, it was worth it. Anyway, when I finally unlocked ALL GUNS (no kidding: after 2 years of playing) I was particularly looking forward to use the "slayer", because it's second trigger allows the player to manually fly the rocket through the stage. But guess what??? That'S the only ____ ***** %#%%$? weapon that is NOT enabled with ALL GUNS. (pardon my garbage language, but I was deeply annoyed) The definition of  all is: (refers to the WHOLE extent or quantity of a particular group of things) and these things were guns in the game's arsenal. So, they could have called the cheat all guns, but the slayer, because it would be too cool to do it or almost all guns or some of the guns. thinks about it, you dare to play the game in its whole difficulty and when you unlock the ultimate cheat, ALL GUNS, they don'T have the courtesy to give you them all. NO, they simply remove the most funniest one (intended pleonasm for emphasis). Anyway, after many therapies and bottles of psycholeptics, I can say that the game is a great game overall and that the useless knowledge is that the ALL GUNS cheat doesn't really give you all the guns available in the game. 


In the original "Super Smash Bros.", in the training mode, you can inflict 999% of damage in one shot. It is pretty easy. Take mario and whoever as your opponent. When the game begins, go near the CP and press start, select the green or red shells, put as many as possible (AT THE SAME PLACE!!) and push the CP at the same location. Now you have the choice to use the the ↑B attack or the ↓B on your opponent and enjoy the show. After the shells have disappeared, your foe will be 999% of damage. Still with the shell TWO FOR THE PRICE OF ONE!! Did you know that you can inflict a 150%, 200%, 300% and more percentage hit with a single shell. Play with a friend and both take fox. Shoot the shells at each other and both use your reflector (↓B) until one of them breaks. Every time a shell is reflected (or what ever is reflected), its attack power is increased by 10% and therefore if you keep reflecting shells, the power it gets form it is almost infinite. After charging the shell, simply use it against an enemy. ONE HIT KILL!! It is even deadlier than the home run bat! 


In "The legend of Zelda, Orcarina of Time", time traveling is the key feature of the game. The whole plot revolves around it. When you drag out the master sword from it's pedestal, you skip 7 years and become adult link. As you can figure out, the game's puzzles involves going back and fro in time to unlock secret areas that you can only access as a child or influence the future in many ways. What about influencing the past? Actually, I thought that I could duplicate some items by picking them up as an adult first. Then, rewind time and become a child. Logically, the Item should still be there. Unfortunately, it was never the case. In conclusion, the useless thing to know is that there's a possibility to influence the past in ZELDA.



In the "wet-dry" world in "Super Mario 64" you can perform the "Dead corpse cannonball trick" (patent by JEEPY). You simply need to access the only cannon in the stage. When you're inside, simply aim at highest possible point above the sun, Y axis = middle of the sun and X axis = as high as possible, and shoot. Mario will hit an invisible wall and fall down right beside the canon and slip back into it, losing half of his HP. Repeat once to die, but you'll slip back in the canon ALIVE (Glitch) and be able to do the trick for ever. When it gets boring, simply target any point in the stage and Mario will die as soon as he hits the ground (defying all physics laws) or instantly drown if launched in water. 

Tuesday, January 27, 2009

My online identity

Who am I? To be or not to be?? online or offline??? these very philosophical questions raise many debates. Internet is a great tool and deserves a special attention. You can log on many websites so you can have some kind of social networking life; which is actually great. It's easy to keep in touch with parties, abroad friends, friends and to express your self. What about your reputation? What about mischievous rumors or invented gossip? Just take a look at the Star Wars kid, his life was ruined! Worst, it became known from everyone "thanks to the news". There are even pop culture references on him in "The Simpsons", "Family guy", "south park" and even in a skating video game (if you can get inside a specific room inside a specific building, you can see it). Furthermore, I have personally seen a chain letter within which students sign their names to approve a text that express direct contempt towards a teacher. I also saw a personal web page on which girls could make up stories about a supposedly  sexual offender teacher. You can see where I'm going... 

What is MY online identity? Good question, I'd say... Actually, I don't build my identity on what is my internet image or what kind of guy I may look like on facebook. As you can se at the blog entrance, I attempt to make a humorous persona that propose laughter as a coping mechanism. I use mostly use satire because it is easier for me to make my point, to be more creative and especially add my personal touch. I am maybe looking for other's approval through their laughter. Anyway, I won't psychoanalyze myself any further. My online identity doesn't reflect any star's. I think that if any parent or school director saw my blogs, they would be confident in myself and think that I'm rather serious. For teens, they would probably think that I am a good guy and a wit. Concerning my opinions, they are easy to perceive. But it is a blog, everyone can express themselves, as long as it is polite and respectful. I'd say that my online identity reflects my real life identity with a stylistic touch, because I love to use figures of speech and alternative routes to convey my messages. 

With that being said, my following posts are likely to be more aggressive and have their unique perspective. But DON'T FORGET, it's for the style's sake and for humorous purposes. Enjoy!

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