JEEPY'S USELESS KNOWLEDGE!!!
In "Super Mario 64", when Mario loses his cap, every hit he takes deals twice the amount of damages it usually does.
In "Perfect Dark" 64, the ultimate goal of the game is to beat every mission in all 3 difficulties. Following the "metroid" speed run concept, you could unlock cheats if you were able to beat a mission in a prefixed difficulty level under a determined time and man, THAT WAS ***** HARD!! When you finally beat every mission in perfect difficulty (hardest one) you can attempt to beat the last one in perfect difficulty and if you do it under 6 minutes, you get the ultimate cheat: ALL (FREAKING) GUNS (MAN)!! This cheat system adds many playing hours to the game and also condition the player to go further in the game. No matter how many attempts I had to go through before beating it, it was worth it. Anyway, when I finally unlocked ALL GUNS (no kidding: after 2 years of playing) I was particularly looking forward to use the "slayer", because it's second trigger allows the player to manually fly the rocket through the stage. But guess what??? That'S the only ____ ***** %#%%$? weapon that is NOT enabled with ALL GUNS. (pardon my garbage language, but I was deeply annoyed) The definition of all is: (refers to the WHOLE extent or quantity of a particular group of things) and these things were guns in the game's arsenal. So, they could have called the cheat all guns, but the slayer, because it would be too cool to do it or almost all guns or some of the guns. thinks about it, you dare to play the game in its whole difficulty and when you unlock the ultimate cheat, ALL GUNS, they don'T have the courtesy to give you them all. NO, they simply remove the most funniest one (intended pleonasm for emphasis). Anyway, after many therapies and bottles of psycholeptics, I can say that the game is a great game overall and that the useless knowledge is that the ALL GUNS cheat doesn't really give you all the guns available in the game.
In the original "Super Smash Bros.", in the training mode, you can inflict 999% of damage in one shot. It is pretty easy. Take mario and whoever as your opponent. When the game begins, go near the CP and press start, select the green or red shells, put as many as possible (AT THE SAME PLACE!!) and push the CP at the same location. Now you have the choice to use the the ↑B attack or the ↓B on your opponent and enjoy the show. After the shells have disappeared, your foe will be 999% of damage. Still with the shell TWO FOR THE PRICE OF ONE!! Did you know that you can inflict a 150%, 200%, 300% and more percentage hit with a single shell. Play with a friend and both take fox. Shoot the shells at each other and both use your reflector (↓B) until one of them breaks. Every time a shell is reflected (or what ever is reflected), its attack power is increased by 10% and therefore if you keep reflecting shells, the power it gets form it is almost infinite. After charging the shell, simply use it against an enemy. ONE HIT KILL!! It is even deadlier than the home run bat!
In "The legend of Zelda, Orcarina of Time", time traveling is the key feature of the game. The whole plot revolves around it. When you drag out the master sword from it's pedestal, you skip 7 years and become adult link. As you can figure out, the game's puzzles involves going back and fro in time to unlock secret areas that you can only access as a child or influence the future in many ways. What about influencing the past? Actually, I thought that I could duplicate some items by picking them up as an adult first. Then, rewind time and become a child. Logically, the Item should still be there. Unfortunately, it was never the case. In conclusion, the useless thing to know is that there's a possibility to influence the past in ZELDA.
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